more fun for everyone

Do you wish to enjoy every single day to the fullest, to smile more?
What we want is for people like you to always have a reason to smile.
To bring more joy into your everyday life, and make play a natural part of it.
While working on this goal,
thinking hard of what new types of play we could introduce
into the lives of people all around the world,
we're having quite a lot of fun ourselves.

Overview

With our online content, console games, real life entertainment and more,
we strive to offer a wide variety of products and services to a worldwide demographic.
Product information varies depending on the region.
Please visit our regional website for more information on each region's products and services.

  • Network Contents

    We are promoting a large portfolio of contents worldwide, utilizing the worldview of our unique and appealing IPs, such as “THE iDOLM@STER” and “Tales of” series, to be enjoyed on mobile, PC, and on many other conventional platforms.

    Among our IPs, “DRAGON BALL Z Dokkan Battle”, which was released in 2015 for smartphones, has surpassed 300 million downloads, and is currently being enjoyed by players around the world.

  • Home Console Games

    We are actively releasing a wide variety of software titles leveraging the characteristics and strengths of various home video game consoles. We are delivering to the world a wide range of game genres based on our robust portfolio of IPs, with immersive titles, such as “Mobile Suit GUNDAM”, “DRAGON BALL”, and “ONE PIECE”.

    Customers will also find many games that appeal to a broader audience, such as the Japanese drum-based rhythm game, “Taiko No Tatsujin” series, and double Guinness World Records holder, the “TEKKEN” series, and more.

  • Life Entertainment

    By creating new forms of entertainment that are not limited to what is considered traditional within game businesses, we are providing services that utilizes experimental consumption to deliver experiences that can enrich our style of life, such as planning concerts and events and selling official goods that expands the outreach of our IPs.

    We are also offering new forms of “ASOBI (play/fun)” through our official storefront website, “ASOBISTORE” that offers a variety of exclusive products and merchandise, and through our sound entertainment business, “ASOBINOTES” that offers music and sound based products and services.

Locations

More Fun For Everyone — Worldwide.

Please visit our regional website for more information on each region's products and services.

Please visit our regional website for more information on each region's products and services.

Press

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CEO Message

Continued Transformation into a “Transnational Company” Creating Value for Consumers

Here at BANDAI NAMCO Entertainment, "More Fun For Everyone" is our corporate philosophy.
Together, we work hard to provide all kinds of entertainment for consumers across the world.

Our vision for this Mid-Term Business Plan Strategy is “Transnational Company creating value for consumers.”
Connect with our customers and stay one step ahead of their needs;
Prioritize creativity and quality above all else;
These are the goals we have in mind as we take on this year’s new challenges.

We will strive to create quality content worth hours and hours of fun.
Our journey has taken us from a single company centered on video games to a large-scale business that incorporates all forms of entertainment.
But we're not stopping here -- we will continue to move forward, one step at a time, evolving together with our customer base.

Yasuo Miyakawa

President & CEO
BANDAI NAMCO Entertainment Inc.

Organization

BANDAI NAMCO Group

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